

Learning to use the song composer properly is roughly as difficult as learning to play a real guitar, in our opinion. The interface is fiddly, the options limited and the entire premise highly questionable. It’s about as much fun as biting down on a belt-sander. Using the guitar controller to make your character look even vaguely like yourself is still a fiddly and slow process, but not anywhere near as bad as it could have been.Ĭreating your own songs through the track editing tool is another story altogether though.

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Why you’d want to we’re not sure, since it makes no real difference to the game experience, but the options are there. Brütal Legend was originally released back in October of 2009 for the PlayStation 3 and Xbox 360 and its taken almost four years to bring the metal-inspired madness to the PC market. The interface has been cleaned up a bit more, the graphics seem a little crisper and more detailed, but you still end up ignoring it all in favour of the moving dots that flow relentless towards your face.Ĭharacter creation options have been expanded too, and you can now spend an ungodly amount of time tweaking the nose width or eyebrow height of your character if you want. The trend of tiny, iterative tweaks that don’t really change anything at all continues throughout the rest of the game too. We’re just warning you that, if you’ve been suckered in by the PR-machine and are expecting the quest mode to offer something substantial and amusing, you’ll be disappointed. We aren’t raising the topic as a serious criticism against the game, because we didn’t expect it to be any different. The second of the two, 'Hammer of Infinite Fate', contained both new maps, and new.
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The story-telling sections are all mercifully brief though and, as in previous Guitar Hero games, it’s hard to hate them too much because it’s not what the game is really about. Since the release of Brtal Legend, 2 DLC packs have been released, the first of which, the 'Tears of the Hextadon' pack was free for 2 weeks on PS3 upon release and features only multiplayer maps and the Blade of Ormagden Axe Treatment. The delivery is rushed, boring and confused we skipped through everything we could and talked through the things we couldn’t. While the marketing for Warriors of Rock pushed the novelty of this campaign though, the reality is that it’s mostly superfluous and bland.
